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Monday, January 4, 2016

The ‘Internet of Touch’ will require a network revolution

If a network drops a packet or experiences a latency hiccup, most of the current crop of consequences are bearable: a video stutter, res-downgrade or buffer-swirl on Netflix; ‘some text missing’ in a standard SMS message; or an undeserved frag in a multiplayer shoot-out.

In the realms of remote surgery, events of this nature really can signal ‘game over’, particularly if an anomalous – rather than dropped – packet quite literally sends the wrong signal momentarily to a robot that’s performing a millimetre-critical telesurgical procedure. Data glitches during cybernetic coitus are likely to be less injurious, but to just as emphatically kill the mood; and at the very least, poor latency in biofeedback is likely to cause the same kind of ‘cyber-sickness’ that gamers can experience when the ‘equal and opposite’ reaction they were expecting wipes its feet at the door.


https://thestack.com/cloud/2016/01/04/the-internet-of-touch-will-require-a-network-revolution/

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