If a network drops a packet or experiences a latency hiccup, most of the current crop of consequences are bearable: a video stutter, res-downgrade or buffer-swirl on Netflix; ‘some text missing’ in a standard SMS message; or an undeserved frag in a multiplayer shoot-out.
In the realms of remote surgery, events of this nature really can signal ‘game over’, particularly if an anomalous – rather than dropped – packet quite literally sends the wrong signal momentarily to a robot that’s performing a millimetre-critical telesurgical procedure. Data glitches during cybernetic coitus are likely to be less injurious, but to just as emphatically kill the mood; and at the very least, poor latency in biofeedback is likely to cause the same kind of ‘cyber-sickness’ that gamers can experience when the ‘equal and opposite’ reaction they were expecting wipes its feet at the door.
https://thestack.com/cloud/2016/01/04/the-internet-of-touch-will-require-a-network-revolution/
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